These terms help you understand the safety and movement principles that
underlie all of stage combat. Understanding them will help you and your
partner create the techniques in a manner that is both safe and productive.
Attacker
The attacker is the combatant initiating the technique such as a punch, kick,
or slap.
Victim
The victim is the combatant on the receiving end of any attack. Combatants
can potentially change roles from attacker to victim many times throughout
the fight.
Fight Distance
The correct spacing between you and your partner should be at least 1
metre apart. Check distance by having the taller student (the one with the
longer arms) reach out toward the partner with a straight arm. The hand
should be at least 15cm from the partner’s chest. This allows for maximum
safety while maintaining the illusion of reality.
Breath
Remember to breathe throughout the fight no matter how much physical
exertion is needed. Since breath and voice are linked, this will help you to
vocalise during rehearsals and while performing fight techniques. It will
also help the body to relax.
Tension Relaxation
Avoid becoming too tense when performing the fight. Excessive tension
gets in the way of body control and quickly tires you out.
Eye Contact
Making eye contact prior to each and every sequence in the fight is a
constant reminder to be ready and prepared for the next sequence. For
example eye contact is made between the combatants before a slap is
thrown to help both the attacker and victim prepare for the next move.
The attacker knows the victim is ready to react and the victim knows the
attacker is ready to initiate the next move. It is not necessary to maintain
constant eye contact, but it is important to “check in” before each
technique, and during potentially dangerous moves.
Stance and Balance
Always stand with your weight centered, your legs at least shoulder width
apart, and with your knees slightly bent. This stance allows for freedom of
movement in all directions. If your weight is leaning on one leg or the other,
it will be hard to change directions when needed.
Cueing
The signal given from you to your partner at predetermined times
throughout the fight. Cues should be choreographed into the fight at
specific places to establish each other’s readiness to continue. All cues
are made either physically (a touch, or a push for example), vocally (a yell
or grunt for example), verbally (a line from the play for example), or through
eye contact.
Contact Blow
A blow delivered to a major muscle group that actually strikes the victim and
produces a realistic sound. The energy of the contact punch or kick is
always pulled.
Pulling the Energy
Pulling the energy of a strike means the quick withdrawal of the punching
or kicking action to avoid potential injury to the victim’s major muscle group.
Non-Contact
A blow delivered with the illusion of contact, a non-contact punch always
misses its target by 15cm or more.
Reverse Energy
Reverse energy is the concept of energy moving away from the attacker’s
target area to protect the victim. For example, when a strangulation is
performed the attacker actually pulls the energy away from the victim while
the victim holds the attacker’s hand in place to stabilize the contact. This
“reverse energy” results in a technique that is safe for the combatants.
Masking
Masking is the concept of hiding a moment of contact so that it will look as
if the blow has struck its target. This is always true of non-contact blows and
sometimes true of contact blows. All techniques need to mask the knap and
fighting distance from the audience.
Timing
Good timing is crucial to the effectiveness of a good stage fight. Avoid
anticipating the fight moves either by rushing the attack or reacting before
the blow is delivered. Reacting too late also makes the fight look unrealistic.
Reference
Fight Light Video Publishing
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